Command and Conquer Relived

Interviews

INTERVIEWS:


Interviewee: Gangster (TS-Rewire Leader)

Interviewer: Republic_Commando_401 (C&C-Relived Web Master)

News Description: For the first time ever, TS-Rewire leader "Gangster" had been interviewed by C&C-Relived, a Fan site which recently premiered on PPM. Gangster was nice enough to give up some of his time to answer a few questions about the current development of TS-Rewire.

Gangster joins us via MSN from Russia:

C&C-Relived:

So Gangster, what made you mod Red Alert 2?

Gangster:

well, I love CnC Generals, TS and RA2. So i have spent a lot of time playing them. I can't really say what exactly was it that made me want to mod RA2, but the Community have provided me a lot of tools plus, i have have some skills already, so i started helping other mods like Exodus and Tiberian Odyssey, and later, I decided to do something by my own.

C&C-Relived:

TS-Rewire has been around for some time, and it looks promising. would you let us know what the estimated release date is?

Gangster:

the first public release will be in September as a beta version

C&C-Relived:

I notice you have commented on having difficulty with putting Tiberium veins in RA2, which is a unsupported tile. How do you plan on addressing this problem?

Gangster:

The first release will have no veins except fake ones for an eye candy. Later i hope Ares will add support for this feature

C&C-Relived:

Eye candy, It could work. Firestorm wall is another tough challenge. Could you make it work, or is this another place where you can only do eye candy?

Gangster:

Firestorm wall as well as Laser Fence already works :)

C&C-Relived

Many units have been made. Is there a list of finished voxels?

Gangster:

All Tiberian Sun voxels are finished

C&C-Relived

Do you have any intention of putting Rewire up on ModDB for the larger modding community to see?

Gangster:

not until first release

C&C-Relived

What do you find most challenging in creating this mod?

Gangster:

I am not alone, i do have a skilled team and together we have solved almost everything code wise, modeling, voxeling terrain editing. most challenging to me is a lack of time, i have had to sacrifice with my sleeping time sometimes. :)

C&C-Relived:

Well, it would be worth the sacrifice when it releases as a popular mod wouldn't it be?

Gangster:

indeed. I hope it will.

C&C-Relived:

Every game needs patches. Obviously there will be errors in early releases, how do you plan to support Rewire's betas?

Gangster:

yeah. though it haven't been discussed inside time yet, i think i will be able to provide fixes very often via SVN service

C&C-Relived:

thanks once again it's been a pleasure interviewing you and may C&C-Relived wish your mod a happy and popular release.