Command and Conquer Relived

Generals

Generals 1.08 - This patch for Command & Conquer: Generals is being released for technical reasons related to the The First Decade version of the game. Without this patch, people with The First Decade version will be unable to play multiplayer games with people with retail versions. This does not affect Zero Hour in any way at all; this is a Generals specific issue.


Generals: Zero Hour 1.04 - The fourth patch for Command & Conquer: Generals Zero Hour addresses many problems that have been left unfixed since the last patch and even when Command & Conquer: Generals Zero Hour was first released. Issues such as the Command Center crash, garrisoned bunker crash, unfinished building exploit, slow supply gather rate with GLA Workers, missing bridge bug on the Mountain Fox map, online lobby now sorts alphabetically instead of by rank. All of these fixes are included in this patch.

Tiberium Wars

Tibeirum Wars 1.09 - This patch for Command & Conquer 3: Tiberium Wars fixes several bugs, makes balance changes across all three sides, adds a new four-player multiplayer map called Wrecktropolis, and more. This patch also contains the fixes from the 1.01 to 1.08 patches

Kanes Wrath 1.02 - This patch for Command & Conquer 3 Kane's Wrath is aimed at making numerous economic balance changes across all 9 factions. These are very targeted balance changes which will bring Kane's Wrath to a new level of competitive play. This patch also contains the fixes from the 1.01 patch

Red Alert 3

Red Alert 3 1.12 Patch - This patch for Command & Conquer Red Alert 3 is a single hot-fix addressing a balance exploit error with the Allied Assault Destroyer. It also includes the updates from patches 1.01 to 1.11.